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1.Flash for big Games? (blog.hexagonstar.com)
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2.Towards a Moral Code for Game Designers (roguelikedeveloper.blogspot.com)
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3.Everything Old is New Again (www.game-ism.com)
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4.History of 2d platforming success extends beyond Mario (partytow.com)
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5.The essense of gameplay - FlashElement TD (gamerunway.blogspot.com)
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6.Emergent Game Design still emerging? (themaddoxcorner.blogspot.com)
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7.Discarded Mutants: Design Considerations (thatsaterribleidea.blogspot.com)
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8.Discovering The Legend of Katha (epicbattleaxe.com)
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9.Tweening – An Integral Part Of Flash Web Development (webside.co.nz)
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10.Game designers, what do you need to do to get your players to pay you? (lsvp.wordpress.com)
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11.A chat about social game design with Kim Daniel Arthur (blog.playfish.com)
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12.Giving games an extra life (www.develop-online.net)
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13.New MMO: Karos Online (g-inxane.blogspot.com)
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14.
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15.WHY ARE FLASH GAMES SO POPULAR? (www.expertgamersonline.com)
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16.5 Reasons why Flash will take over Gaming (www.gamedevigner.com)
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17.Once upon a time in flash game development – part I (blog.vortixgames.com)
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18.Flash Game Design Vs Console Game Design (blog.princeporter.com)
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19.Huxley and Aion, two games that could have been revolutionary (but aren’t) (www.goldonlinegame.com)
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20.DRAGONBALL Z MMORPG: THE CONCEPT OF A TRUE NEXT-GEM GAME (top1gaming.com)
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21.CITY OF HEROES: DEPTH OF CUSTOMIZATION (top1gaming.com)
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22.Playfish Joins the Facebook Farming Fray with its Latest Game, Country Story (www.insidesocialgames.com)
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23.The secret to Ultima Online’s longevity (blogs.mercurynews.com)
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24.Game Design 101:Who Turned Out the Lights? (noaddedsugar.ie)
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25.Red Faction: Guerrilla - An glorified media darling, or an overlooked innovative TPS (www.cheapassgamer.com)