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26.Huxley and Aion, two games that could have been revolutionary (but aren’t) (www.goldonlinegame.com)
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27.DRAGONBALL Z MMORPG: THE CONCEPT OF A TRUE NEXT-GEM GAME (top1gaming.com)
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28.CITY OF HEROES: DEPTH OF CUSTOMIZATION (top1gaming.com)
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29.Playfish Joins the Facebook Farming Fray with its Latest Game, Country Story (www.insidesocialgames.com)
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30.The secret to Ultima Online’s longevity (blogs.mercurynews.com)
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31.Game Design 101:Who Turned Out the Lights? (noaddedsugar.ie)
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32.Red Faction: Guerrilla - An glorified media darling, or an overlooked innovative TPS (www.cheapassgamer.com)
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33.Why Groupless or Sololess Games Won't Happen (www.mmorpg.com)
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34.Champions Online Goes Gold (www.ztgamedomain.com)
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35.
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36.Schroedinger’s Game (tishtoshtesh.wordpress.com)
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37.Are we experiencing another ‘Trammel’ in MMORPG design? (pearlsofunwisdom.wordpress.com)
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38.The State of Massively Multiplayer Online Gaming (negativegamer.com)
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39.What Went Wrong with Warhammer Online? Is it a failure? (www.brighthub.com)
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40.Why a hip-hop based MMO is genius (syncaine.wordpress.com)
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41.DARKFALL: DARKFALL ONLINE REVIEW (www.botsnhacks.com)
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42.Everybody Alone Together Now: Social Networking and Spymaster (www.bigspaceship.com)
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43.DOFUS version 1.28 is Coming (blog.swagvault.com)
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44.Level 10: Nonlinear Storytelling (gamedesignconcepts.wordpress.com)
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45.Dead Space Review (forums.prophecy.co.za)
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46.What Not To Do (Vol 2) (blog.princeporter.com)
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47.Successful Game Studio Without An Office... (www.gamedev.net)
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48.In Search of More Zombies (www.gamasutra.com)
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49.Immersion: Keeping The Shadow Puppeter Behind The Screen (www.gamasutra.com)
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50.level design lesson: the face of mars (www.auntiepixelante.com)